Titled Kingdom Hearts Chain of Memories, this title was outsourced to Jupiter so the team can have less of a work load. To offer an in-universe explanation for the ability reset and elaborate on the year in between, an interquel was created to bridge the gap. The team also wanted Sora to lose a majority of his abilities gained in the previous game. The original plan was for this game to canonically take place one year after the events of the original. Most of the original staff returned for this sequel. 3.1 Combat changes compared to first gameĪfter the sudden and meteoric success of the original game, a sequel went into conceptualization immediately after Kingdom Hearts: Final Mix wrapped development, and the concept was finalized around July of 2003.The theme song for the game is " Sanctuary" (Japanese version: "Passion") performed by Utada Hikaru.Ĭhronologically, Kingdom Hearts II is the eighth game in the timeline, after Kingdom Hearts χ, Kingdom Hearts χ Back Cover, Kingdom Hearts Birth by Sleep, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts 358/2 Days, during Kingdom Hearts coded and before Kingdom Hearts 3D: Dream Drop Distance. Like the two previous games, it focuses on Sora and his friends battling against the forces of darkness. Kingdom Hearts II is the third game in the Kingdom Hearts series, serving as a direct sequel to Kingdom Hearts Chain of Memories.
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